I have created an animated model using Mixamo and exported it as an FBX into Maya. I then used the Three.js exporter to bake the animation as morph targets.
When loaded into Maya, here is how the model appears:
https://i.sstatic.net/JUKWt.png
However, upon importing the data, not only does it include the animation, but also the base model in a static pose with duplicate vertices in each morphTarget array. This results in an undesired look:
https://i.sstatic.net/WfMeM.png
Is there a way to extract just the animation without including the model itself? Perhaps there is an option or step that I am overlooking due to my limited familiarity with Maya.
Any help would be greatly appreciated. Thank you!