I've been searching high and low, but I can't seem to find the answer:
In Three.js, the GLTFExport feature allows for exporting specific objects when they are named in the exporter.
Here's my predicament:
In my scene, I have a varying number of Object3Ds with child Meshes that I want to export. However, even after removing everything from the scene except for the objects, their child meshes, and a helper to display face normals direction, I keep encountering this error:
Uncaught Error: THREE.GLTFExporter: userData can't be serialized
Before, I only had the meshes as children of the scene and the export worked perfectly. Unfortunately, it is necessary for the program to function properly to have the meshes within Objects, and according to the documentation, they should still be exportable.
Does anyone have any ideas on how to solve this issue?