Currently, I am utilizing Blender 2.7.7 alongside the exporter from three.js R76 to export a scene and then load it using ObjectLoader into three.js. However, there seems to be an issue with the positions and rotations of the objects within the scene when viewed in three.js - almost as if the model has exploded.
https://i.sstatic.net/1NCud.png
https://i.sstatic.net/crHJk.png
Interestingly, when I combine all the meshes together, the model displays correctly. Yet, this results in losing a significant amount of detail.
What could potentially be causing this problem, and what steps can be taken to rectify it?