Currently, I am working on a project using Oculus and three.js to create a virtual reality experience. To test the functionality, I decided to try out the official sample provided.
Here is the link to the official sample.
My intention was to access the sample on my PC and then use my Quest2 headset to view the VR content. However, upon trying, I noticed that the PC screen was split (presumably for 3D rendering) and the Quest2 screen displayed a "Now Loading" message.
I am wondering if what I am trying to achieve is not possible, or if there are additional steps I need to take to make it work. Any assistance or guidance would be greatly appreciated.
Currently, I am following the official tutorial provided.