Is there a way to load multiple textures onto a sphere?
Can we divide a sphere into n
sections in Three.js
, texture them individually, and then combine them to render the sphere as a whole?
Instead of loading the entire texture onto the sphere at once, I only want to render the visible parts on the screen. As the user rotates the sphere, the remaining parts of the texture should be loaded.
Using a single image on a sphere seems to distort at the poles. How can this issue be resolved?