Exploring various textures applied to a sphere in Three.js

Is there a way to load multiple textures onto a sphere?

Can we divide a sphere into n sections in Three.js, texture them individually, and then combine them to render the sphere as a whole?

Instead of loading the entire texture onto the sphere at once, I only want to render the visible parts on the screen. As the user rotates the sphere, the remaining parts of the texture should be loaded.

Using a single image on a sphere seems to distort at the poles. How can this issue be resolved?

Answer №1

Check out this resource for more insight: Instead of creating a sphere from scratch, consider starting with a cube and transforming it into a sphere. Utilizing cube logic on the cube sphere can greatly expedite the process.

var geometry = new THREE.BoxGeometry( 1, 1, 1, 8, 8, 8 );
for ( var i in geometry.vertices ) {
    var vertex = geometry.vertices[ i ];
    vertex.normalize().multiplyScalar(radius);
}

var materialArray = [];
var faceMaterial = new THREE.MeshLambertMaterial({
    color: sphereColor,
    transparent: true,
    opacity: 0.4
});
for (var i = 0; i < 6; i++) {
    materialArray.push(faceMaterial);
}

var material = new THREE.MeshFaceMaterial(materialArray);
var sphere = new THREE.Mesh( geometry, material );
scene.add( sphere );

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