Currently, I am utilizing the EdgesGeometry
for rendering my objects. I am currently exploring options on how to morph a Tetrahedron into an Octahedron, an Octahedron into a Box, a Box into a Sphere, and vice versa. Despite searching through numerous documentations, discussions, and videos, I have come across outdated, deprecated, or insufficient text explanations. While I did find a method to morph BufferGeometry
objects using TWEEN.js
, I specifically require a solution for morphing EdgesGeometry
objects.
Any helpful links or code examples on how to achieve this would be greatly appreciated. Thank you.