Is there anyone out there who can assist me with three.js?
I am in need of drawing a background, something like a THREE.Sprite, but it needs to be positioned UNDER any 3D object that will be drawn later. I have a camera that can only move along the Z axis.
So far, I have tried:
using cube mapping shader - ISSUE: artifacts with shadow planes, and unstable rendering
creating a THREE.Sprite that mimics camera movement - ISSUE: artifacts with shadow plane, either edge highlighting or drawing other sprites without objects present
using HTML DOM Background - ISSUE: significant and unattractive aliasing in models
Any suggestions on what else I can try? Thank you!