According to the transition notes from r67 to r68, it is stated that:
Object3D
'sposition
,rotation
,quaternion
andscale
properties are now immutable.
How does this impact practical implementation? I am seeking further clarification on this matter. I have not been able to locate an issue or pull request detailing this change.
Specifically, what modifications would need to be made to the following code snippets?
obj.position.x = 10;
Furthermore, how is this immutability maintained? Is there a specific point in time when the object becomes frozen, or are instances like Vector3
inherently immutable once they are constructed?