Exploring the translateZ values in Three.js [tutorial]

I've been searching high and low for the answer to my problem, but I can't seem to find a solution anywhere. I'm attempting to determine the position values that would result from an object translating Z by -100, without actually performing the calculation. My goal is to create an animation where an object flies towards the camera and stops 100 units in front of it, using Tween.js:

new TWEEN.Tween( object.position )
    .to( {x: camera.position.x, y: camera.position.y, z: (camera.position.z)}, 2000 )
    .easing( TWEEN.Easing.Exponential.InOut )
    .start();
new TWEEN.Tween( object.rotation )
    .to( {x: camera.rotation.x, y: camera.rotation.y, z: (camera.rotation.z)}, 2000 )
    .easing( TWEEN.Easing.Exponential.InOut )
    .start()
    .onComplete(function(){
        object.updateMatrix();
        object.translateZ(-500);
    });

Currently, the animation moves towards the camera, but then returns to its original position. I need to find a different target position than 'camera.position', one that is instead "translateZ(-500)" from it. Any suggestions on how to achieve this?

Answer №1

To determine the new position resulting from calling obj.translateZ(-100) on obj, you can utilize THREE.js vectors. Follow these steps:

let newPosition = new THREE.Vector3();            // Initialize a new 3D vector
obj.getWorldPosition(newPosition);                // Set newPosition to obj's global position
newPosition.add(new THREE.Vector3(0, 0, -100));   // Add (0,0,-100) to newPosition

Now, newPosition holds the desired point, and you can easily construct your vector object with

{x: newPosition.x, y: newPosition.y, z: newPosition.z}
.

Does this align with what you were aiming for?

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