I've been exploring various demos on skinning in Three.js, but I'm struggling to understand if the imported model itself needs to be animated or if it's already animating from the modeling software and we just manipulate it?
For example, take a look at this demo:
Is the model flamingo.js in this demo already animated before being exported to js format, with the JavaScript simply playing through the frames?
Could someone please explain this concept to me? I'm completely new to the 3D world and WebGl, and I can't quite grasp how to animate an imported model in js format.