Experiencing difficulties coding SVGs

Struggling with manipulating SVGs in JavaScript and looking to extend a line by clicking a button? Check out this code snippet I've included in the head tag:

<script type="text/javascript">
x=135;
y=135;
var container = document.getElementById("svgbox");
var mySvg = document.createElementNS("http://www.w3.org/2000/svg", "svg");


function svg() {
mySvg.setAttribute("version", "1.2");
mySvg.setAttribute("baseProfile", "tiny");
mySvg.setAttribute("height","300px");
mySvg.setAttribute("width","300px");
container.appendChild(mySvg);
}

function line() {
x=x-10;
y=y-10;
var L1 = document.createElementNS("http://www.w3.org/2000/svg", "line");
    L1.setAttribute("x1", "100"); L1.setAttribute("y1", "100");
    L1.setAttribute("x2", x); L1.setAttribute("y2", y);
    L1.setAttribute("stroke", "#05adc7");
    L1.setAttribute("stroke-width", "2px");
    mySvg.appendChild(L1);
}
</script>

Adding this body text will allow you to interact with the SVG elements:

<body onload="svg()">
<form>
<input type="button" onClick="line()" />
</form>
<div id="svgbox">
</div>
</body>

Encountering an error regarding the null variable "container" when clicking the button? Any ideas where I might be going wrong?

Answer №1

To successfully implement the svg function, make sure to include the line

var container = document.getElementById("svgbox");
.

function svg() {
var container = document.getElementById("svgbox");
mySvg.setAttribute("version", "1.2");
mySvg.setAttribute("baseProfile", "tiny");
mySvg.setAttribute("height","300px");
mySvg.setAttribute("width","300px");
container.appendChild(mySvg);
}

If you are encountering a situation where container is showing as null in your code, it could be due to executing the line

var container = document.getElementById("svgbox");
before the DOM has fully loaded.

To resolve this issue, consider declaring container either after the DOMContentLoaded event or the window.onload event has been triggered.

Answer №2

One common issue that arises in DOM scripting, whether it be for SVG or HTML, is the timing of when elements are loaded. The problem often occurs because the svgbox element has not yet been loaded by the time the JavaScript code runs. A simple solution is to rearrange your script tag so that it appears as the last item in the document. However, this method can be considered a bit inelegant. Many JavaScript libraries offer a workaround by providing a function that allows you to specify a callback to run once the document is fully loaded. For instance, if you were utilizing jQuery, your script tag might resemble the following:

<script type="text/javascript">
$(document).ready(function(){
    x=135;
    y=135;
    var container = document.getElementById("svgbox");
    var mySvg = document.createElementNS("http://www.w3.org/2000/svg", "svg");


    svg = function() {
    mySvg.setAttribute("version", "1.2");
    mySvg.setAttribute("baseProfile", "tiny");
    mySvg.setAttribute("height","300px");
    mySvg.setAttribute("width","300px");
    container.appendChild(mySvg);
    }

    line = function() {
    x=x-10;
    y=y-10;
    var L1 = document.createElementNS("http://www.w3.org/2000/svg", "line");
    L1.setAttribute("x1", "100"); L1.setAttribute("y1", "100");
    L1.setAttribute("x2", x); L1.setAttribute("y2", y);
    L1.setAttribute("stroke", "#05adc7");
    L1.setAttribute("stroke-width", "2px");
    mySvg.appendChild(L1);
    }
})
</script>

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