I successfully crafted a racetrack-inspired curve using three.js by employing the given code snippet:
var path = new THREE.Path();
path.moveTo(150,50);
path.lineTo(150,150);
path.quadraticCurveTo(150,175,100,175);
path.quadraticCurveTo(50,175,50,150);
path.lineTo(50,50);
path.quadraticCurveTo(50,25,100,25);
path.quadraticCurveTo(150,25,150,50);
var pathPoints = path.getPoints();
var pathGeometry = new THREE.BufferGeometry().setFromPoints(pathPoints);
var pathMaterial = new THREE.LineBasicMaterial({color:0xFF1493});
var raceTrack = new THREE.Line(pathGeometry,pathMaterial);
scene.add(raceTrack);
}
Presently, the track appears as a single line. I am curious to know if there's a way to transform this line into a wider geometry (still in 2D) so that I can apply a texture to it.
The current rendition of the path resembles something like this:
I aim to achieve a similar shape but with an increased width for the line: