Currently, I'm undertaking a project that involves the use of multiple cameras to render the scene onto different canvases. I found some issues with this approach particularly when it comes to the clipping plane behaving oddly at the edges. While everything seems fine with larger objects, smaller ones get clipped on the edge. To illustrate this problem, I have created an example below.
I am exploring various ways to address this problem, including:
- Experimenting with overlapping the renders slightly to widen the clipping plane.
- Investigating if there is a way to disable the clipping altogether.
- Possibly resorting to crying myself to sleep.
Am I overlooking a simple solution, or will I need to delve deeper into this issue?
Thank you in advance for your assistance!