I've been struggling with this code, attempting to create a spinning cube but encountering numerous errors. Here is my code from camera.js and scene.js:
import * as THREE from "three";
export function createCamera(gameWindow) {
// Camera settings
}
// More code
export function createScene() {
// Scene setup
}
When I tried to run the code, instead of getting a cube that can be panned, zoomed, and rotated, I received an error as described in the title. The cube remained stationary, and I'm puzzled as to why the error occurred and where it originated. My understanding of three.js is limited, and I'm seeking guidance on resolving this issue.