I am currently experimenting with the WebGLRenderer in three.js and I am looking for a way to keep the camera in motion without resetting, similar to how it is shown in this video at the 4:00 minute mark. You can view the video here: https://www.youtube.com/watch?v=zWHGW_r9EvI&feature=youtu.be&t=236
If anyone has any insights on how I can achieve this, I would greatly appreciate it. Thank you!