Enhancing ThreeJs VideoTexture quality with antialiasing and higher resolution

My VideoTexture in ThreeJS is rendering with a lot of pixelation issues.

Despite having a sufficient pixelDensity for the renderer and crisp rendering in other parts of the scene, I have been unable to find any helpful information on how to fix this problem.

  • Adjusting Anisotropy settings has no effect at all
  • Increasing the pixelDensity to abnormally high levels somewhat improves the situation, but doesn't completely resolve it
  • The video being used is of very high-definition quality
  • I even attempted using FXAA as a shaderPass, but that did not make a difference either

Is there anyone who knows how to achieve a clear and sharp VideoTexture? There must be a way to enhance the quality beyond what is shown below. Could there be an issue with how I'm creating the texture/material?

video.load()
video.play()

const texture = new VideoTexture(video)
texture.encoding = sRGBEncoding

const material = new MeshStandardMaterial({
  map: texture,
  side: FrontSide,
})

const geometry = new PlaneGeometry(30, 17, 32)

https://i.sstatic.net/04LRf.png

Answer №1

Experiment with adjusting the minification and magnification filters of the texture. Opting for NearestFilter may result in a pixelated output, whereas using LinearFilter can provide smoother interpolation between texels:

const newTex = new VideoTexture(video);
newTex.encoding = sRGBEncoding;
newTex.magFilter = THREE.LinearFilter;

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