I'm currently working on a project where I have loaded a .gltf model in ThreeJS with a keyframe animation that alters the shape of the object (it's a point level animation). Everything seems to be functioning correctly, except for the fact that the shadow remains constant and does not change along with the object.
I've tried using geometry.computeVertexNormals()
, but when I implement this, my model ends up being completely black.
If anyone has any insights or solutions to this issue, please assist!
Thank you, Simone