In my three.js scene, I have successfully loaded an .obj file using THREE.OBJLoader.
Now, I am looking to add a linear color gradient along the z-axis to this object while keeping the MeshStandardMaterial shaders intact. Below is an example of a 2-color linear gradient applied to an object.
To achieve this, I believe I need to manipulate the vertexShader and materialShaders of the MeshStandardMaterial class with some custom code.
While there are some solutions provided in response to a similar query on StackOverflow, they involve creating a new shader material without inheriting the properties of MeshStandardMaterial, which is not what I require.
I have attempted to use the onBeforeCompile method, but I am unsure where to integrate the related code outlined in the solutions mentioned earlier. My knowledge of shaders is quite basic.
The material of my object is currently using the THREE.MeshStandardMaterial class with properties like metalness, roughness, transparency, and opacity set. Additionally, I have applied textures to the map and envmap properties.