While spinning my model with an orbiter, I am experiencing some issues with anti-aliasing.
Currently, I am using the following renderer:
renderer = new THREE.WebGLRenderer({ preserveDrawingBuffer: true, antialias: true });
This setup has helped somewhat, but the issue still persists.
https://i.sstatic.net/GjpM5.jpg
When in this position, it appears to be fine:
https://i.sstatic.net/KKOss.jpg
Does anyone have any suggestions on how to resolve this? Any additional ideas or code samples would be greatly appreciated.
Thank you.
EDIT:
I have made the following addition:
renderer.setPixelRatio(2);
This adjustment has significantly improved the results (see image below), but there is still a slight issue present. Does anyone have any other suggestions?