Enhancing a skinned mesh with a new texture

After importing a basic extruded cube with 2 bones and a material from Blender to threejs using the threejs exporter, everything seemed to be working fine. I was able to rotate the bones, manipulate the mesh, and apply materials correctly.

However: The problem arises when I try to add a texture to the mesh - suddenly, the model disappears and an error message pops up stating "type error material is undefined."

I have been focusing on manually adjusting textures for custom meshes. Can anyone provide guidance on what might be causing this issue?

<html>
<head>
</head>
<body>

<script src="js/three.min.js"></script>
<script src="js/three.js"></script>
<script>
// Code snippet omitted for brevity
</script>
</body>
</html>

Answer №1

After encountering a similar issue, I managed to find a solution. The json file I exported from Blender for use in Threejs was missing crucial information. To incorporate an external texture into an externally loaded skinned mesh, it is necessary to first add a texture in Blender so that a UV map is generated before exporting the json file.

Once the UV map is included in the exported json file, you can then successfully modify the model's texture.

I hope this explanation benefits others facing the same challenge.

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