"Encountering an access denial error while trying to load a texture in JavaScript using Three.js: Restricted

I'm having trouble loading a texture in my JavaScript program using Three.js. Everything seems to be working fine with rendering a few objects, but as soon as I add the following code:

 var grzybSkin = THREE.ImageUtils.loadTexture('grzybuv.png');
 grzybSkin.repeat.set( 1,1);
 grzybSkin.wrapS = THREE.RepeatWrapping; 
 grzybSkin.wrapT = THREE.RepeatWrapping; 
 grzybSkin.anisotropy = 16;

 var texturaGrztb = new THREE.MeshBasicMaterial({map: grzybSkin});

 var geometry_grzyb;
 var loader = new THREE.JSONLoader();
 loader.load( "grzyb.js", function( geometry_grzyb ) {
  for (var i = 0;i < 4;i++)
  {
   grzyb[i] = new THREE.Mesh( geometry_grzyb, texturaGrztb );
   grzyb[i].scale.set( 15, 18,  1);
   scene.add( grzyb[i] );
   grzyb[i].position.set(
   5000, 
   5000, 
   5000
  ); 
  } 
  }); 

An error message pops up:

NS_ERROR_DOM_BAD_URI: Access to restricted URI denied

And it's pointing to a line in the Three.js library:

xhr.open( "GET", url, true );
xhr.withCredentials = this.withCredentials;
xhr.send( null );

Answer №1

Most web browsers prohibit the loading of resources from local files (for example, if you are accessing files directly through the filesystem using a "file://c:/dir/file.html" format) as well as from different domains than the site's.

If you want to develop and debug THREE.js locally, it is necessary to set up a local web server - popular options include XAMPP, WAMP, or similar projects.

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