Encountered a CPU-side conversion issue causes Browser to crash when attempting to load an object using threejs

After implementing the code from the threejs example/loader/obj/mtl to load an object exported via Unity3d, some customers have reported browser crashes on their machines. A screenshot of the error message in a browser console can be viewed here.

Additionally, statistics displayed by threex.rendererstats.js can be found here.

As someone unfamiliar with threejs, I am unsure if the geometries being used are too large and if there are any restrictions in place despite utilizing the GPU. The version of threejs being utilized is r83.

Answer №1

The texture format you've chosen may not be compatible with certain GPUs, resulting in CPU conversion. For further information, please refer to the following thread: https://example.com/3drenderingissues

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