Hey there,
I've encountered an issue with the EffectComposer that I could use some help with.
Here's what I'm attempting to do: I'm working on dividing up the post-processing effects in my App across different EffectComposers. My goal is to calculate 5 shaders in EffectComposer1, then take the resulting image and pass it as a uniform into another EffectComposer, say EffectComposer2. The geometry and texture used in EffectComposer1 are both compatible, pixel-size wise, with the uniform needed in EffectComposer2.
As far as I'm aware, the EffectComposers' write/readBuffer should contain the texture that would be rendered to the screen if no effect is set to renderToScreen = true;
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If you require any additional information to help resolve this issue, please don't hesitate to ask.
Thanks, Michael
Using three.js r82