Currently, I am attempting to have a child object mimic its parent's position while maintaining its original rotation. I am concerned about performance, as I am already running 2 workers and have a large number of objects to manage. Is there a way to achieve this without impacting CPU usage significantly?
Is there a setting that would allow only the child's position to be affected, keeping its rotation unchanged?
It is crucial that when the parent is rotated, the child's position adjusts accordingly to maintain synchronization.