My goal is to display only a slice of my 3D object. I have tried setting the orthographic camera's camera.near to 2.0 and camera.far to 1.5, then iterating with values of camera.near = 1.5 and camera.far = 1.0. However, this approach is not yielding the desired results. Interestingly, when I set a smaller value (2) for camera.near and a larger value (10) for camera.far, it somewhat works. What I actually want is the opposite effect. I initially assumed that the Z axis is pointing outward from the screen.