Is it possible to separate the animation data from the model data in ThreeJS?
This would allow for the swapping of models while retaining the animations, which could be a powerful feature.
The current method I am familiar with in ThreeJS involves packing every animation within a single model, which can be limiting.
For instance, in a game, being able to change character models without each one needing all the 'baked' animations included. If I wanted to change the animations, would I have to re-bake every single model? It seems counter-intuitive.