It may sound a bit unusual, but how can you display a video stream
var videoStream = new MediaStream(stream.getVideoTracks());
using
var renderer = new THREE.WebGLRenderer({antialias: true, alpha: true});
renderer.setSize(640, 480);
It may sound a bit unusual, but how can you display a video stream
var videoStream = new MediaStream(stream.getVideoTracks());
using
var renderer = new THREE.WebGLRenderer({antialias: true, alpha: true});
renderer.setSize(640, 480);
Learn how to incorporate a media stream (from a webcam) into the video element of a THREE.VideoTexture with an official example. Here's a key excerpt:
if ( navigator.mediaDevices && navigator.mediaDevices.getUserMedia ) {
var constraints = { video: { width: 1280, height: 720, facingMode: 'user' } };
navigator.mediaDevices.getUserMedia( constraints ).then( function ( stream ) {
// apply the stream to the video element used in the texture
video.srcObject = stream;
video.play();
} ).catch( function ( error ) {
console.error( 'Unable to access the camera/webcam.', error );
} );
} else {
console.error( 'MediaDevices interface not available.' );
}
Dive deeper into this concept by exploring the complete example at
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