Display the MediaStream on a WebGLRenderer

It may sound a bit unusual, but how can you display a video stream

var videoStream = new MediaStream(stream.getVideoTracks());

using

var renderer = new THREE.WebGLRenderer({antialias: true, alpha: true});
renderer.setSize(640, 480);

Answer №1

Learn how to incorporate a media stream (from a webcam) into the video element of a THREE.VideoTexture with an official example. Here's a key excerpt:

if ( navigator.mediaDevices && navigator.mediaDevices.getUserMedia ) {

    var constraints = { video: { width: 1280, height: 720, facingMode: 'user' } };

    navigator.mediaDevices.getUserMedia( constraints ).then( function ( stream ) {

        // apply the stream to the video element used in the texture

        video.srcObject = stream;
        video.play();

    } ).catch( function ( error ) {

        console.error( 'Unable to access the camera/webcam.', error );

    } );

} else {

    console.error( 'MediaDevices interface not available.' );

}

Dive deeper into this concept by exploring the complete example at

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