Disabling sprite state change with Phaser on mobile devices by tinting the sprite

After utilizing the following code snippet, this.player.tint = 0xcd0937;, the sprite successfully turns red as expected on desktop. The color change functions properly, and all state changes are recognized when the sprite moves horizontally. However, when testing on mobile devices, the tint change occurs but the sprite remains frozen in its current state instead of responding to movements. Does anyone have a solution for ensuring consistent behavior across both desktop and mobile platforms?

Answer №1

Unfortunately, this issue is a known bug in Pixi that our team is actively working on fixing. We anticipate releasing the solution in the next couple of weeks. Please stay tuned to the Pixi / Phaser repositories for updates, and we expect it to be fully resolved by the end of September 2014.

The reason why this bug only affects mobile devices is because it specifically occurs in Canvas mode, which is predominantly used on mobile platforms. In WebGL, the tint is accurately applied to each frame of the animation. However, in Canvas mode, the tint cache fails to update correctly when transitioning between animation frames.

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