I read about how to switch to canvasrenderer if webgl is not supported.
renderer = Detector.webgl? new THREE.WebGLRenderer(): new THREE.CanvasRenderer();
I'm not sure how to completely remove everything if webgl is not detected. I have an image in the background that I would prefer to show instead of leaving the empty div where my three.js script is.
Here is the link to the script on jsfiddle: https://jsfiddle.net/nballiett/kkxo8kc5/3/
Sorry if this is an easy question, I'm still learning.