Disable automatic matrix updates for all meshes in the 3D scene using Three.js

In my current project, I am working with a scene that includes multiple OBJ meshes and I am looking to deactivate matrixAutoUpdate for all of them. These OBJ objects are comprised of numerous child meshes, making it challenging for me to figure out how to accomplish this task. If anyone has any suggestions or solutions, I would greatly appreciate the help. Thank you.

Answer №1

To explore the scene graph, or traverse through a root object and its children, you can use a pattern similar to this:

scene.traverse( function( node ) { // alternatively myObject.traverse(

    // add your code here

    if ( node.isMesh ) {

        node.matrixAutoUpdate = false;

    }

} );

Powered by three.js version r.87

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