I'm encountering an issue with Three.js and lighting that follows a camera.
I am utilizing orbit control for mouse movement.
In release 66, the following code used to function properly:
light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position = camera.position;
scene.add(light);
However, in releases 67 and 68, the lighting no longer tracks the camera. Instead, the light only illuminates one side.