I am currently working on a new IOS mobile game using Babylon JS, with plans to incorporate Ionic framework for the mobile application development. The 3D model has been added to the assets folder, and the following method is being utilized to load the 3D model.
BABYLON.SceneLoader.ImportMesh("", "", './assets/Man.babylon', scene, function (meshes, particleSystems, skeletons)
While the 3D model loads in the emulator without any issues, it fails to load on the actual device. Is there a specific way to access resources in released applications that I may be missing?