Exploring three.js has been a new and exciting journey for me. I've been diving into it a lot lately, creating some amazing things along the way. However, I noticed that when I set antialiasing to true, I don't see any noticeable difference.
renderer = new THREE.WebGLRenderer({ antialiasing: true });
Despite searching for solutions, I couldn't figure out why antialiasing wasn't working as expected. Is there something crucial that I might be missing in order to enable antialiasing?
EDIT:
I found these helpful resources that assisted me in resolving this issue: https://github.com/mrdoob/three.js/blob/master/examples/webgl_materials_normalmap2.html https://github.com/mrdoob/three.js/tree/master/examples/js
It required some effort, but thanks to the developers of three.js, the problem is now solved!