Developing instance members and methods in JavaScript

After encountering a challenge with creating "private" instance variables in JavaScript, I stumbled upon this discussion. Prior to posing my question, I wanted to provide a thorough overview of the problem. My goal is to showcase a complete example of correctly implementing instance members and methods in JavaScript, highlighting potential pitfalls for developers who may find themselves in similar situations.

Let's consider the following JavaScript object:

var MessageBox = (function() {
    function MessageBox(message) {
        this.message = message;
    }

    MessageBox.prototype.Show = function() {
        alert(this.message);
    }
})();

This object, created using TypeScript, can be utilized as follows:

var msg1 = new MessageBox("Hello World");
msg1.Show(); // displays an alert with "Hello World"

var msg2 = new MessageBox("Bye World");
msg2.Show(); // displays an alert with "Bye World"

However, even with this implementation, accessing this.message reveals that it is not truly private.

Now, let's examine another variation of the JavaScript object:

var MessageBox = (function() {
    return function MessageBox(message) {
        var message = message;

        MessageBox.prototype.Show = function() {
            alert(message);
        }
    }
})();

This modified version of the TypeScript-based MessageBox object behaves similarly:

var msg1 = new MessageBox("Hello World");
msg1.Show(); // displays an alert with "Hello World"

var msg2 = new MessageBox("Bye World");
msg2.Show(); // displays an alert with "Bye World"

Here comes the twist!

var msg1 = new MessageBox("Hello World");
var msg2 = new MessageBox("Bye World");
msg2.Show(); // displays an alert with "Bye World"
msg1.Show(); // displays an alert with "Bye World" ...unexpected!

msg1.message // undefined
msg2.message // undefined

In this case, each new instance seems to overwrite the previous one's message, making access impossible while avoiding overlapping values.

Lastly, let's explore the final JavaScript object:

var MessageBox = (function() {
    return function MessageBox(message) {
        var message = message;

        this.Show = function() {
            alert(message);
        }
    }
}();

This updated object no longer utilizes Show() on the prototype chain, resulting in the ability to maintain private variables without conflict:

var msg1 = new MessageBox("Hello World");
var msg2 = new MessageBox("Bye World");
msg2.Show(); // displays an alert with "Bye World"
msg1.Show(); // displays an alert with "Hello World"

msg1.message // undefined
msg2.message // undefined

To summarize, the final question: What distinguishes between:

MessageBox.prototype.Show = function() {
}

and

this.Show = function() {
}

Answer №1

When determining where to set a function, the key distinction lies in accessibility. When a function is placed on the prototype, it can be called from any instance. Conversely, placing a function on the instance restricts its accessibility solely to that specific instance. Both methods allow access to instance properties, but what complicates matters is that regardless of where the function is located, it only has access to local variables within its declared scope or in encompassing scopes.

A strategy that immediately comes to mind for incorporating both private instance and private prototype variables is as follows:

var MessageBox = (function() {
    var privateProtoVar = "Hello";

    function MessageBox(message) {
        var privateInstanceVar = message;

        this.instanceMethod = function() {
            alert(privateInstanceVar); // Can access private instance var
            alert(privateProtoVar);    // Can access private prototype var
        }
    }        
    MessageBox.prototype.Show = function() {
        alert(privateProtoVar); // Can access private proto var
        // but can't access privateInstanceVar
    }    
    return MessageBox;
})();

var msg1 = new MessageBox("1"),
    msg2 = new MessageBox("2");

msg1.instanceMethod();  // "1", "Hello"
msg2.instanceMethod();  // "2", "Hello"
msg1.Show();            // "Hello"
msg2.Show();            // "Hello"

The variable privateInstanceVar is accessible by any function declared inside the inner MessageBox() function, but not from functions on the prototype unless they're declared within that same scope (which I don't do in the above example).

If you add additional methods to instances later, i.e., outside the above structure then those methods do not have access to the private var because they're declared in a different scope:

msg1.newMethod = function() {
   alert(privateInstanceVar);
}
msg1.newMethod(); // error

Demo: http://jsfiddle.net/SSEga/

Answer №2

When you use MessageBox.prototype.Show, you are essentially replacing the Show function for all instances whenever you create a new instance of MessageBox(). This means that each instance will always have access to the same version of the Show function within the same scope.

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