Determine whether the object is facing the specified position

I'm attempting to verify whether an object (this.target) is facing towards a particular position (newPosition). Here's what I currently have:

new THREE.Matrix4().lookAt( newPosition, this.target.position, this.target.up ) == this.target.matrix

However, it seems that this approach isn't working. What is the correct way to determine if an Object3D is looking at a specific position?

Answer №1

The method you are trying to use may not be effective because the matrix of your target object could be in a different position and scale compared to your source object.

Instead, a more reliable approach would be to perform a raycast from your perspective object to determine if it intersects with the target object.

Explore this example for more information.

var raycaster = new THREE.Raycaster();

raycaster.setFromCamera( mouse, camera );

// Check if the ray intersects with any objects in the scene
var hits = raycaster.intersectObject( mesh );

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