I'm currently working with THREE.js for my scene rendering and I have a complex question - how can I retrieve the color of a specific point on a geometry face?
When I mention color, it's not just the face or material color that I'm interested in. I want to extract the actual output color at that specific point, taking into account the material, face color, and texture color at that exact location. For instance, if the texture on the face at a certain point is red, and the material color is partially visible (with an alpha value of 0.5), I'm looking to obtain: (r=1.0, g=0.0, b=0.0, a=0.5).
Please keep in mind that performance is a crucial factor here.
Do you have any suggestions? Thank you!