In my three.js scene, I have multiple OBJ models, some already loaded in the scene and others added via a button click.
If a user adds an object but later decides to remove it, I am seeking guidance on how to accomplish this effectively.
My ideal solution would involve holding shift and clicking on the object to delete, or adding the object to a group with shift + select and then deleting it with a keyboard press (similar to grouping as seen here: ).
I believe the first approach may be easier to implement since I encountered difficulty trying to group OBJ models previously, possibly due to their associated MTL files affecting their material type.
Your assistance is greatly appreciated!