Creating unique shapes using Three.js

I'm currently working with Three.js and attempting to design some unique shapes, similar to those featured in a project by one of the agencies using Three.js:

Check out this cool example from a three.js project! https://i.sstatic.net/OE21M.jpg

I'm particularly interested in how they created boxes with holes inside. In the examples I saw, the boxes only have borders and are empty on the inside.

From what I gathered in the code (which I tried to dissect myself), it seems like they used BoxGeometry, but I am struggling to replicate it. Can anyone provide guidance or point me in the right direction? I would greatly appreciate any help as I am stuck on this part of my project and unsure how to proceed.

Answer №1

Meshes in THREE.js are representations of 3D objects that combine geometries and shaders. To create a mesh, you typically use the following syntax:

var mesh = new THREE.Mesh( geometry, shader );

If you decide to use one of the built-in shaders (also referred to as Materials like MeshBasicMaterial or MeshLambertMaterial), they come with a wireFrame boolean attribute for specific functionality.

var geometry = new THREE.BoxGeometry( x, y, z ),
    material = new THREE.MeshBasicMaterial( { 
        wireFrame: true, // Enabling wireframe mode
        color: 0xffffff  // Other customizable properties
    });

var box = new THREE.Mesh( geometry, material );

// You can toggle wireframe mode later on
box.material.wireFrame = false;

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