In my current project, I am utilizing the power of Three.js to craft a 3D cube that can both translate and rotate within a 3D space by harnessing data from accelerometer and gyroscope sensors.
Initially, I managed to create one canvas that accurately displays the accelerometer movements. However, now I face the challenge of setting up another separate canvas to showcase the gyroscope data independently. Ideally, I would prefer to have distinct JavaScript codes for each canvas to ensure their autonomy. Unfortunately, my attempts to create two separate canvases have been unsuccessful so far. I am uncertain if it is feasible to incorporate two different JavaScript codes within the HTML structure.
Here's an overview of how the HTML is currently structured:
HTML
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
</head>
<body>
<canvas id="canvas" width="500" height="800" style="border:1px solid #eb1c1c;"></canvas>
<div id="info">
<div>t = <span id="time">0</span> s</div>
<div>accX = <span id="accX">0</span></div>
<div>accY = <span id="accY">0</span></div>
<div>accZ = <span id="accZ">0</span></div>
</div>
</body>
</html>
As seen in the provided code snippet, the JavaScript section is responsible for initializing the renderer, camera, scene, lights, objects, and handling user interactions:
[JavaScript code]
This visual representation illustrates how I envision the final canvas layout: