Seeking advice on implementing proper lighting in my three.js project. I am new to working with 3D models and currently struggling to achieve the desired lighting effects. The image linked below illustrates what I aim to accomplish:
https://i.sstatic.net/ZBDbf.jpg
However, when I import my glb model and apply different lighting techniques, the result is not as expected: https://i.sstatic.net/QQHJZ.png
The model appears dark and I have experimented with various lighting methods such as ambient lights, point lights, hemisphere lights, etc. without success. I have included a snippet of the current code where I am using point lights:
var light = new THREE.PointLight( 0xffffff, 10 );
light.position.z = 10
camera.add(light)
var light2 = new THREE.PointLight( 0xffffff, 10 );
light2.position.set(0, -20, 30)
scene.add(light2)
I welcome any suggestions or insights on how to properly achieve the desired lighting effect for my scene. Thank you.