Creating Smooth Transitions Between Two Textures Using Three.js, Implementing Zoom and Blend Effects

I have been exploring ways to create a seamless transition between two panoramic cube images in order to achieve a walk-through effect within a room. Utilizing this example as a starting point, I have set up the Scene, Camera, and Mesh SkyBox. My current focus is on finding the best method for smoothly transitioning from one cube image to another, creating the illusion of the user moving through the space.

One idea I had was to incorporate a second Scene and Camera. This way, the old image could zoom in and fade out while the new image simultaneously zooms in and fades in, resulting in a fluid transition. However, I encountered difficulties with rendering both images concurrently:

renderer.clear();//multi-scene
if(sceneA && cameraA)
        renderer.render( sceneA, cameraA );
renderer.clearDepth();
renderer.render( sceneB, cameraB );

Even if I resolve this issue, I am reconsidering whether this approach is optimal. I am interested in experimenting with texture transitioning as an alternative solution. Unfortunately, I have not been able to find examples or guidance on how to implement this technique.

Can anyone advise on how to smoothly transition from one visible cube image (texture) to another using scenes or different texture sources?

Answer №1

If you find yourself with a collection of cubemaps (3D photo captures) taken at regular intervals within a space, there's a neat trick you can use. By utilizing the THREE.CubeTextureLoader, you can apply these cubemaps to the inner surfaces of cube-shaped meshes that match the proportions of the actual rooms they were captured in. Scatter these cubes throughout your virtual space, aligning them with where the 3D camera was positioned during each capture.

https://i.sstatic.net/vWV0X.jpg

The transition between positions becomes an elegant dance: as the camera smoothly approaches the center of a new cube, the previous one gracefully fades out while the new one comes into focus. Only one cube remains fully visible at any given moment; the others hide in plain sight.

To execute this seamless choreography, I recommend incorporating the Three.js TWEEN library for handling all movements and opacity adjustments – ensuring a polished transition from scene to scene.

Pro tip: When constructing my scenes, I adhere to the principle of mapping 1 unit in the 3D world to 1 meter in reality. This not only speeds up the process of achieving realistic visuals but also facilitates smoother compatibility when sharing models or code across different projects.

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