In my current game development project, I am aiming to incorporate visually striking effects like smoke, flame, and blast. Utilizing the THREE.js
library for this purpose has proven to be quite challenging. Despite experimenting with various techniques, including the SPARK.js
library and the particle system within THREE.js
itself, I have yet to achieve the desired outcome. The version of THREE.js
that I am working with is r51.
If anyone has suggestions or solutions to offer in overcoming these obstacles, your assistance would be greatly appreciated.
Thank you.