Creating Particle Systems using THREE.js

In my current game development project, I am aiming to incorporate visually striking effects like smoke, flame, and blast. Utilizing the THREE.js library for this purpose has proven to be quite challenging. Despite experimenting with various techniques, including the SPARK.js library and the particle system within THREE.js itself, I have yet to achieve the desired outcome. The version of THREE.js that I am working with is r51. If anyone has suggestions or solutions to offer in overcoming these obstacles, your assistance would be greatly appreciated. Thank you.

Answer №1

Recently, I developed a Particle Engine capable of creating the special effects you mentioned. The current version works seamlessly with Three.js v.56:

Check it out:

You can also read more about it in my blog post here:

[Update Sept. 2013] The Particle Engine has undergone significant enhancements and is still being refined. Visit for the latest updates.

Answer №2

The previous answer's library is no longer compatible with the most recent version of THREE.js (r111) and appears to have been abandoned.

I have developed my own library for those who are interested:

https://github.com/RonenNess/partykals

Check out the live demo here:

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