Hello, I am experimenting with drawing lights in a canvas similar to this:
<canvas id="myCanvas" width="600" height="300"></canvas>
<script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.fillStyle = "rgba(0,0,0,0.75)";
ctx.fillRect(0,0,300,300);
ctx.clearRect(0,0,300,300);
var grd = ctx.createRadialGradient(150,150,0,150,150,150);
grd.addColorStop(0, "rgba(255,255,0,0)");
grd.addColorStop(1, "rgba(0,0,0,0.75)");
ctx.fillStyle = grd;
ctx.fillRect(0,0,300,300);
ctx.clearRect(300,0,600,300);
var grd = ctx.createRadialGradient(450,150,0,450,150,150);
grd.addColorStop(0, "rgba(255,255,0,0)");
grd.addColorStop(1, "rgba(0,0,0,0.75)");
ctx.fillStyle = grd;
ctx.fillRect(300,0,600,300);
</script>
The issue arises when the lights overlap
<canvas id="myCanvas" width="500" height="300"></canvas>
<script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.fillStyle = "rgba(0,0,0,0.75)";
ctx.fillRect(0,0,300,300);
ctx.clearRect(0,0,300,300);
var grd = ctx.createRadialGradient(150,150,0,150,150,150);
grd.addColorStop(0, "rgba(255,255,0,0)");
grd.addColorStop(1, "rgba(0,0,0,0.75)");
ctx.fillStyle = grd;
ctx.fillRect(0,0,300,300);
ctx.clearRect(200,0,500,300);
var grd = ctx.createRadialGradient(350,150,0,350,150,150);
grd.addColorStop(0, "rgba(255,255,0,0)");
grd.addColorStop(1, "rgba(0,0,0,0.75)");
ctx.fillStyle = grd;
ctx.fillRect(200,0,500,300);
</script>
I want the lights to merge without overlapping and also require an image visible under the canvas. How can I achieve this?
I have utilized two canvases, one for the background scenery and another above for the lights.
Although close to my desired outcome, it seems a bit dark where the lights intersect, there is insufficient brightness at the center of each light, giving more of a white glow rather than yellow. Review the existing code here
Thank you