Creating camera shake in Three.js: A beginner's guide

I've been searching for hours online and I can't seem to figure this out. Is there any way to achieve this? If so, please share the steps with me. I found a code snippet but I'm unsure how to implement it properly. Can someone guide me on how to do this in a more organized manner because I'm completely lost. Also, I need to be able to execute this from the editor.

<!DOCTYPE html>
<html lang="en">

<body>

<div id="container"></div>

<div id="info">
    <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/105/three.min.js"></script>

    <input type="button" onClick="shake()" value="click me"></input>
<script>

// Code for initialization, mesh creation, screen shake, and event handling

</script>

</body>
</html>

Answer №1

This segment is crucial for addressing your query. The camera experiences movement based on the vecToAdd possibly in (x, y, z) coordinates. I have adjusted it to reduce the intensity of shaking in the z-direction (most likely by 0.25px).

      //////////////////////
      ////  LOOP
      //////////////////////

      loop()

      function loop() {

        if (ball.position.z < 45) {
          ball.position.z += 0.5;
        } else {
          ball.position.z = 0;
          screenShake.shake(camera, new THREE.Vector3(0, 0, 0.25), 250);
        };


        screenShake.update(camera);

        requestAnimationFrame(loop);
        renderer.render(scene, camera);
      }

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