<!--B"H-->
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Custom Terrain Heightmap Generator</title>
<style>
body { margin: 0; overflow: hidden; }
canvas { display: block; }
</style>
</head>
<body>
<script type="module">
console.log("B\"H")
import * as THREE from 'https://example.com/scripts/build/three.module.js';
import { OrbitControls } from "https://example.com/scripts/jsm/controls/OrbitControls.js"
import HeightMapGenerator from "https://example.com/editor/lib/HeightmapGenerator.js"
// Rest of the script content...
</script>
</body>
</html>
Need help with a custom heightmap generator? I'm working on one that generates a heightmap from a mesh and then downloads it. Any tips on improving the process for better accuracy would be appreciated.
// Custom code for the terrain heightmap generation goes here