Creating a Three.js 3D Text Effect with Layers of Letters

Why are my 3D text letters overlapping in the threejs TextGeometry when viewed from an angle?

https://i.sstatic.net/W0ocu.png

See the code snippet below:

class MyScene {
    // Code for handling Three.js scene and elements
    constructor(elementSelector: string) {
        // Constructor initializing scene, camera, renderer, etc.

        // Creating and setting up lights and camera positions

        // Loading font and creating text geometry with specified parameters

        // Adding materials to text mesh and positioning it in the scene
    }

    // Method for updating size of the renderer based on container element
    _onResize() {
        // Adjusting renderer size based on container element dimensions and rendering scene 
    }

    // Method called once component is mounted and initiating animation loop
    onCreated() {
        // Initializing animation loop to rotate group and render scene
    }
}

Answer №1

Your camera setup seems quite chaotic. Initially, you establish it as a PerspectiveCamera, only to later override its properties with those of an OrthographicCamera. It's vital to choose one type and stick with it consistently. For instance, variables like 'left, right, top, bottom' are incompatible with a PerspectiveCamera.

However, the primary issue impacting your rendering appears to be the negative '.near' property. Consider adjusting it to a small positive value, such as setting 'camera.near = 10;'

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