While Three.js is typically used with WebGL, I am intrigued by the idea of using its CanvasRenderer due to compatibility concerns. My main requirement, however, is the ability to work with textured models.
I came across this unique demo that demonstrates the possibility of creating textured meshes in a 3D program and rendering them with Three.js. The demo includes animations, but my focus is primarily on working with textured meshes.
I am curious to know if there is an existing solution that would allow me to achieve this without having to develop my own. Specifically, I am interested in the possibility of exporting models from software like Blender and importing them into Three.js using the Canvas renderer.
Despite being aware of potential speed issues, my goal is to work with simple low-poly models.