I am currently facing a challenge in UV mapping a cube-map texture onto a sphere. The process of mapping a cube-map onto a cube was straightforward for me. I successfully mapped an image onto a cube using the following steps: Click here to open the image
Here is the final output, showcasing a different image of the same type [Click here to open the Output]
This is the method I used for UV mapping in this particular task:
var geometry = new THREE.CubeGeometry( 10, 10, 10);
var material = new THREE.MeshPhongMaterial( { map:THREE.ImageUtils.loadTexture('images/texture-atlas.jpg') } );
While I found some resources for OpenGL, the information available for Three.js was limited.
If you have any suggestions or tips that could assist me in completing this task successfully, I would greatly appreciate it. If feasible, please guide me on how to map one image onto the corresponding part of the sphere, and I will replicate the process for the remaining parts.