Here is a simple DIY method for creating color gradients:
Start by building a line geometry with some vertices:
var lineGeometry = new THREE.Geometry();
lineGeometry.vertices.push(
new THREE.Vector3( -10, 0, 0 ),
new THREE.Vector3( -10, 10, 0 )
);
Next, utilize helper functions to make the process easier:
var steps = 0.2;
var phase = 1.5;
var coloredLine = getColoredBufferLine( steps, phase, lineGeometry );
scene.add( coloredLine );
You can view the implementation on jsfiddle: http://jsfiddle.net/jfd58hbm/
Explanation:
The function getColoredBufferLine
generates a buffer geometry based on the provided geometry for convenience. It then assigns colors to each vertex by iterating through them and using the helper function
color.set ( makeColorGradient( i, frequency, phase ) );
.
The parameter frequency
determines how many color changes occur along the line.
The parameter phase
sets the starting color of the spectrum.
A dat.gui has been included so you can experiment with different parameters. If you want to customize the color scheme or repetition, you can modify the makeColorGradient
function. For further insights into gradient generation, refer to this resource: .