Creating a dynamic and interactive menu using three.js

In a team project, one member has utilized three.js to create the graphical elements of our software, while I have been assigned the task of developing a Menu / Display feature within the program due to time constraints.

The software showcases a 3-D graph, and the purpose of this 'menu' is to provide information about a specific node, including an image, text, and potentially a scrollable text area.

Despite my limited experience with three.js and WebGL, I am grappling with concepts like 'textures,' 'mesh,' and 'materials' as I contemplate the design of this menu/display component.

My attempts to find resources for creating menus in three.js through online searches have been unfruitful, and I do not have the luxury of time to delve into a comprehensive WebGL tutorial.

Could someone offer guidance on how to proceed?
Is there a convenient three.js extension or module for creating displays/menus?
Does anyone have insight on implementing this feature using Three.js objects?

Thank you!

Answer №1

Why opt against using HTML for web development?

Given that you are working within a modern browser environment, it seems that utilizing HTML/CSS/Javascript is the most straightforward approach to designing the user interface.

For menus that primarily interact with the scene, such as resizing, rotating, adjusting lighting, and toggling elements, you may consider using DAT.Gui. This tool is commonly utilized in Three.js examples, and you can access a tutorial for it here:

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